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Abstract: Tactic analysis is a major issue in badminton as the effective usage of tactics is the key to win. The tactic in badminton is defined as a sequence of consecutive strokes. Most existing ...
Abstract: The development of modern information technologies has contributed to the emergence of new trends in communication between people. Computer graphics have provoked the rapid promotion of ...
Abstract: The scientific discipline of Computer Vision (CV) is a fast developing branch of Machine Learning (ML). It addresses various tasks important for robotics, medicine, autonomous driving, ...
Abstract: This paper proposes a graphic image and visual communication design model based on computer VR environment visual communication. This paper innovatively proposes to use a morphological ...
CGVQM is a full-reference video quality metric that predicts perceptual differences between pairs of videos. Like PSNR and SSIM, it compares a ground-truth reference to a distorted version (e.g.
Abstract: Affective brain–computer interfaces (aBCIs) are an emerging technology that decodes brain signals—primarily electroencephalography (EEG)—to monitor and regulate emotional states in real time ...
Abstract: In computer-assisted orthopedic surgery (CAOS), accurate point set registration is essential for enhancing surgical accuracy. However, the sparse and low-overlap nature of intraoperative ...
Abstract: This paper presents a novel robust and accurate normal-assisted learning-based rigid point set registration approach, i.e., Deep Bi-directional Hybrid Mixture Registration (DeepBHMR), where ...
Abstract: This study proposes a new framework for highprecision physical experimental data analysis based on computer graphics. The design logic of this framework is to improve the limitations of ...